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Design for Ubiquitous Technology Enhanced Learning Methods,
Applications, Languages and Tool

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We are continuously witnessing the pervasive appearance of new kinds of software (e.g. widgets, Web services, cloud computing) and mobile devices (smart phones, tablets, ultrabooks) at user hands. These new paradigms and technologies enable us to enact more engaging and innovative learning experiences, challenging existing instructional practices and pedagogies. The workshop aims to provide a forum for deepened discourse and discussion around the development of new design models and tools for Ubiquitous Technology Enhanced Learning (UTEL) environments. The main question we propose to explore with workshop contributors is "How to facilitate design-level discourse among those involved in Ubiquitous TEL development?". Designing and orchestrating materials (e.g., contents, activities, lesson plans), context information (e.g. location, time), devices, and systems for UTEL is a complex task. It requires integrated thinking and interweaving of state-of-the-art knowledge in computer science, human-computer interaction, pedagogy, instructional theory, psychology, and curricular subject domains. This interdisciplinary workshop aims to bring together practitioners and researchers from these diverse backgrounds to share their proposals and findings related with the design of educational resources and systems in the UTEL context.

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